/*
 * This file is part of the Boring Engine.
 *
 * Copyright (c) 2011 by pf5234 <pf5234@users.sourceforge.net>.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

package com.googlecode.boringengine;

import com.googlecode.boringengine.internal.Engine;
import com.googlecode.boringengine.internal.GameLoaderEngine;
import com.googlecode.boringengine.internal.GameMenu;
import java.lang.reflect.Field;

public class Main {

    public static boolean DEBUG = true;
    public static final String VERSION;
    public static final double ENGINE_VERSION;
    static {
        VERSION = "build 20110406";
        ENGINE_VERSION = 0.0002;
    }

    public static void main(String[] args) {
        try {
            // Hack for JOGL loading
            {
                Field sys_paths = ClassLoader.class.getDeclaredField("sys_paths");
                sys_paths.setAccessible(true);
                sys_paths.set(ClassLoader.class, null);
                System.setProperty("java.library.path", "native");
            }
            GameSettings.preinit();
            Engine.init();
            Engine.initGame(new GameMenu(), new GameLoaderEngine());
        } catch (Exception e) {
            Log.fatalException(e, "Oh well...");
        }
    }
}
